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Originally Posted by Junkenstein
It's odd that most games are designed for consoles (xbox in particular) and it shows becau8se i had to buy a controller to play 'em without going insane... And it isnt even the type of game that changes this problem. ME actually plays perfectly with keyboard and mouse, so does Gears of War, while Red Faction or GTA IV are a mess (And GTA IV has so many bugs it makes me sick).
Pc gaming is being ignored, the excuse is always piracy (like console piracy didnt exist) and stuff like Brutal Legend, Uncharted or GOW 2 gets lost.
Sorry, got off on a tangent.
You liking Bioshock 2, S.? The atmosphere is even more cinematic this time. There are a few skewered things i gotta get used to (the whole drill fuel thing is annoying), but the mood is Terry Gilliamesque as ever (with a pinch of Kubrick).
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I prefer to use the controller with third person games, but i'll play them on the PC, shoddy port aside.
The thing that really bothers me is when developers who got there start in PC gaming like Cliff B, who started in the Unreal Tournament mapping community, go console exclusive. And while piracy is used as the excuse, it's because Microsoft gave him a money hat.
But I suppose for every Epic and Infinity Ward, there's a Bethesda or a Bioware and the interesting smaller developers like Pop Cap and the Torchlight guys.
We're in a generation preoccupied by both graphics and online play yet most people play these games on a console with lower textures, lower resolutions and less power for processing effects and they pay subscriptions to play online without mods or dedicated servers. It's very odd.
Quote:
Originally Posted by Junkenstein
Some other thoughts about Bioshock 2 (not really spilerish, but akip this if you want to be absolutely in the dark about the game)
-The AI of the splicers is pleasantly improved. Those fuckers might be demented but they pull any diurty trick in the book to get you. One major example: when you die and get respawned at the vita chamber, there's a good chance they'll wait for you outside the door, to get you at your weakest. Bastards. BVeating the first Big Daddy wasnt so harsh, as he's way dumber.
-The Big Daddy/Little Sister relationship is chilling here. The little Rascals have been graphically improved. Their animations and look is so close to a real kid, it's scary. Also, since you're a big D. (although not a very strong one), they will treat you that way. I wont spoil one of the new features of the game, but they will litterally talk to you like you're their giant fathjer figure. It's eeriie and heartbreaking.
-Rapture looks better than ever.
-Gameplay wise, nothing as changed. the aspect of the weapons has been reworked, and the new hacking system is unnerving. But at the bottom this feels more of a re-working than an actual sequel. But probably that's a good thing.
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I've got some
spoilers here for the first few hours of the game (and I play these things slowly).
I like how they've changed the Splicers while keep their feel - they're easier to kill (because you're a Big Daddy) but they coordinate and rush you less. Which is ideal, since the game mostly sends them in groups.
There's a lot of nice like touches that make his game feel more real than the last, from added animation and detail right up to things like the exteriors being less like matte paintings. I love little things like the Big Daddy repairing the window from the outside and, once I'm out there, seeing one protect a Little Sister - it all makes the world feel like it's there when you're not looking.
Rapture itself is more beautiful and tragic then ever, I loved the echo of your first sight of the city; this time from the seabed with a more wrecked Rapture.
I have a few problems with it - small things like the left mouse button controlling the right hand and vise-versa (which I had to change straight away) to bigger things like the story not feeling as strong and the developers seeming too eager to take the controls away from you.
(end of spoilers)
I think the absolute strength of this game though, and the reason those unsure should pick it up, is the amazing level design. It feels like a real place, a real and very unsettling place, and there's a lot of storytelling with the environments, which also feel more open. I think Keiron Gillen said it best when he said that Bioshock 2 is to Bioshock as Thief 2 was to Thief.