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Old 05-08-2010, 06:12 PM   #3579 (permalink)
unrealrob
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Join Date: Jul 2006
Location: North Bay, Ontario, Canada
Posts: 272
Quote:
Originally Posted by Junkenstein View Post
After much pondering and criticizing i borrowed (euphemism with took without permission from a buddy) a copy of the new Splinter Cell.

I havent gone far enough to review it seriously (and i'm not sure i will), but a couple of things are already evident:

-the whole look of the game has been thouroughly "modernized", in a very next-gen way. That means everything is very shiny and pretty, there's alot of lighting play and if you have a less than stellar computer (oh, sure, you all have consoles) the game will run NOT smoothly

-Michael Ironside still plays Sam Fisher, and he embodies the character as usual. The series is cool mostly because Fisher is a badass, this time he's also way more angry and unhinged (which isnt necessarily good). But the fact that an old man is voicing a character that still barely looks in his forties sounds VERY weird.

-The gameplay has been simplified on that post Modern Warfare, way. Where you had to litterally fight your way through a level in the past episodes, here you can pull multiple target executions, and finding hiding spots is merely a question of pushing a button after the other. Weird if you think that even the old SC tutorials were gorgeously tight. This time you pretty much can let the game be stealthy for you.

-Some scenes are eerily "cinematic". Which means mostly scripted. Interrogating a suspect, which could have been a great opportunity, is bvasically reduced to pushing a button and staring at the following cool cinematic cutscene. Ah jeez.

There's still great ideas (Like the way flashbacks are handled, projected into the game like shattered movies on walls), but everything looks so simple. It was a stealth game, now it's the quintessential dumbed down actioneer.

Again, it's a 1st impression.
I loved the original couple of Splinter Cell games. I also feel that things slipped a bit for Double Agent, but that's another discussion. So when I saw a wicked looking new SC, I thought, whoa this is badass!

Played the demo and watched some other video online, and.... I think that's enough for me. You mention some good points Junk. By nature video games instruct the player to press buttons in order to see something cool happen. However, I'd prefer to think more and press more buttons than what's necessary in Conviction. Cool scenes, but very little effort. I'll pass on this one.
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