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Old 06-05-2010, 09:14 AM   #3743 (permalink)
standardman
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Join Date: Oct 2007
Location: Manchester, England
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Quote:
Originally Posted by Junkenstein View Post
I understand this, but one can get so much teasing without getting blueballs.

I get that they enjoy keeping my attention alive, but truncating a storyline at a highly emotional point and then letting me wait years to see how it ends is something that would piss off anyone in any othwer form of storytelling oriented entertainment.

I'm not the one who decided to make the series emotionally involving, they did. And cliffhangers work until you procrastinate too much the resolution. After that people loose (naturally) involvement AND interest. They're the beta testing master, they should know better.
I'll say this; Valve's experimentation with episodic gaming was a failure and I doubt they'll do it for the next Half-Life. I doubt even they thought they'd have this much of a gap. This amount of delays usually kills a game and it's only due to Valve's unique position that they can still work on it without a set date.

It's been a long, hard wait but it is coming and think we'll see lessons they've take on board from the games they released between episodes.

Quote:
Originally Posted by madeyeshawn View Post
That is fine, and I appreciate their efforts. I just dont want to spend 5 (in Blizzards case 10) years of my life clinging to every small bit of news when other game developers can produce great products on a 1-3 year schedule without silly titillating teasers and Easter eggs.

I will worry about how awesome episode 3 will be in 2020.
For Starcraft, I have less sympathy for those getting annoyed at the wait. It's a sequel, we're not waiting for a story to conclude and level of polish in even the beta is stunning.
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