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#3091 (permalink) |
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Senior Member
Join Date: Oct 2007
Location: Manchester, England
Posts: 5,442
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Two very good points. I suppose she is the natural successor to Ryan in that respect and the themes SPOILERWHITE read: daddy issues of this game make sense in this world and don't feel forced either.
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#3093 (permalink) |
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Senior Member
Join Date: Mar 2009
Location: Northern Italy (No Guidos Here)
Posts: 7,053
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Noticeably enough, harvesting the sisters feels even more wrong here. I know that most BS player love to eviscerate the kiddies and have that adam boost. But if you have even a tiny shred of humanity, it'really hard this time.
SPOILERWHITE GALORE!: I mean... this tiny child, who's eerie but still extremely childlike says stuff like "I feel safe only when you're her, Daddy" "C'mon Daddy, let's go so then we'll go outside and play" and stays outside of your vita chamber crying and waiting for you to come back.... And you rip her spinal chord off? Seriously, man, i know it's a game... But no way...
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#3094 (permalink) |
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Senior Member
Join Date: Oct 2007
Location: Manchester, England
Posts: 5,442
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I couldn't even do it in the first game, now that you're a Big Daddy looking for his Little Sister, it seems especially brutal to tear out the poor thing's spine and drink the goo.
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#3096 (permalink) |
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Senior Member
Join Date: Mar 2009
Location: Northern Italy (No Guidos Here)
Posts: 7,053
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It speaks volume about our generation though (S. i guess you're in your late twenties or early thirties like me, right?) how we badasses express our paternal feelings and humanity in a videogame. It's not weird, it's peculiar and says also a lot about how a well designed game is way more powerful than a lot of people think.
Although, i will never sink to depths of depravity that was the Weighted Companion Cube love. As some critic pointed out "Slaughtering people on one side but tearing up because you lost a metal cube on the other is impressive". And, again it's a good demontration of what a great emotion handling instrument games are, if in the hand of geniuses like Bioware, Valve, etc. Bioshock 1 and 2 are basically shooters, but besides feeling a sense of dread, they dont give you a taste for violence. GTA IV is an excellent example of maturity, where a franchise infamous for glorifying violence made you play one of the most morally engaged charcters ever. Of course there's still the exhilarating carnage of stuff like gears of war. But good games have brains and souls, and can give emotions. Yap Yap Yap. |
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#3098 (permalink) |
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Senior Member
Join Date: Mar 2009
Location: Northern Italy (No Guidos Here)
Posts: 7,053
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Little details about (again) Bioshock 2 that i feel i have to point out, after reading many reviews that pointed out how it's a "outdated replica of the first".
-The look is still amazing with light shadow and dripping water used to improve the atmosphere -The AI is perfect. Almost human. The splicers are united as "The family" ruled by doctor Lamb and they interact with you as a family. They attack you in groups. protect each other. Even have conversations. The Big Daddy is adorably focused on protecting the little sisters. he wont attack you first and if you fdont bother him you can even use him as an ally (example: I was out of ammo and medikits.. And the big sisters was hunting me. the fire started the battle but the slow and deliberate hits of a Big Daddy that the sister annoyed too much. ended it spectacularly. -The story is still cool as hell, but you have to pick up alll the diaries to get it. |
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