It speaks volume about our generation though (S. i guess you're in your late twenties or early thirties like me, right?) how we badasses express our paternal feelings and humanity in a videogame. It's not weird, it's peculiar and says also a lot about how a well designed game is way more powerful than a lot of people think.
Although, i will never sink to depths of depravity that was the Weighted Companion Cube love. As some critic pointed out "Slaughtering people on one side but tearing up because you lost a metal cube on the other is impressive". And, again it's a good demontration of what a great emotion handling instrument games are, if in the hand of geniuses like Bioware, Valve, etc.
Bioshock 1 and 2 are basically shooters, but besides feeling a sense of dread, they dont give you a taste for violence. GTA IV is an excellent example of maturity, where a franchise infamous for glorifying violence made you play one of the most morally engaged charcters ever. Of course there's still the exhilarating carnage of stuff like gears of war. But good games have brains and souls, and can give emotions.
Yap Yap Yap.
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