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Old 04-14-2009, 12:30 PM   #1711 (permalink)
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Old 04-14-2009, 01:05 PM   #1712 (permalink)
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Originally Posted by rhesusattack View Post
You know, I read that Game Informer cover story and was just disappointed from start to finish. I cannot believe you get to play as a Big Daddy, essentially rendering the one-on-one encounters with Splicers meaningless. And a persistent Nemesis-like enemy that hunts you? No thanks to that, not to mention the thought of Bioshock multiplayer.

But...I dunno. I thought that footage actually looked kinda sweet. If this game even comes close to the original in my heart, it will have achieved a great thing.
I like that they changed it up, to be honest. I played that game already, I don't want more of the same. Now that you're a Big Daddy it changes how you fight, who you fight, how you interact with the environment and how you interact with the Little Sisters.

As for the Splicers, they're now attacking you for your Adam and they're doing it en mass. So now you when you're using a Little Sister (who you can harvest or adopt) to extract Adam, you need to plan for this swarm that's going to be attracted to it.

The Big Sister can hunt you down anywhere on the level, which is a nice reversal of you hunting Big Daddies in the first game, waiting for the right moment to attack. You also play as the prototype of the Big Daddy and, well, she seems to be the oldest Little Sister.

Multiplayer's an odd one - they're not saying anything about it, other than it's not co-op, which makes me think it's not going to be straight forward.

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Originally Posted by Cretaceous Bob View Post
Actually, the best thing I've heard about it is Ken Levine saying 2K Marin is "capable", and that 5 people from Irrational went to Marin.

But I don't know who those 5 people are, or what they do, and I don't know if Levine is being a bit of a corporate shill / naive optimist.
He's on as a 'consultant' but what that means is anyone's guess.

Personally, I feel like if they're going to make a sequel to Bioshock (and, by God, they are) I'm glad it's looking like an interesting one.
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Old 04-14-2009, 01:07 PM   #1713 (permalink)
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He's on as a 'consultant' but what that means is anyone's guess.
He said in an interview recently he has absolutely nothing to do with the game. He doesn't know what they're doing, and he said he kind of likes that because he can play a fresh, new BioShock experience along with everyone else.

"I'm probably not the guy to ask [about BioShock 2] because the team at 2K Boston and I aren't working on it. We're not involved in any way; never have been. It's entirely in 2K Marin's capable hands. Frankly, I'm trying to keep myself at a distance from it so I, like all the other fans out there, can play it fresh when it's done." - Ken Levine

Q&A: Ken Levine talks BioShock, reminisces about X-Com - News at GameSpot
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Old 04-14-2009, 01:11 PM   #1714 (permalink)
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Originally Posted by Cretaceous Bob View Post
He said in an interview recently he has absolutely nothing to do with the game. He doesn't know what they're doing, and he said he kind of likes that because he can play a fresh, new BioShock experience along with everyone else.

"I'm probably not the guy to ask [about BioShock 2] because the team at 2K Boston and I aren't working on it. We're not involved in any way; never have been. It's entirely in 2K Marin's capable hands. Frankly, I'm trying to keep myself at a distance from it so I, like all the other fans out there, can play it fresh when it's done." - Ken Levine

Q&A: Ken Levine talks BioShock, reminisces about X-Com - News at GameSpot
Ha! I guess it means nothing, then.
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Old 04-14-2009, 01:13 PM   #1715 (permalink)
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That was probably just 2K trying to trick people to fill their wallets.

2K publishes some good stuff, but damn they're just as shady as Activision.
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Old 04-14-2009, 01:14 PM   #1716 (permalink)
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Originally Posted by Cretaceous Bob View Post
That was probably just 2K trying to trick people to fill their wallets.

2K publishes some good stuff, but damn they're just as shady as Activision.
Aye, publishers do that. Still, this game could be interesting.
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Old 04-14-2009, 01:16 PM   #1717 (permalink)
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This week in gaming: apparently I enjoy getting my ass handed to me.

I just got a new PC so I've started playing Oblivion again (FCOM-modded) and STALKER to pass the time until I can grab The Witcher, FO3, and Crysis.

Last night my mans died. A LOT
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Old 04-14-2009, 01:32 PM   #1718 (permalink)
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This week in gaming: apparently I enjoy getting my ass handed to me.

I just got a new PC so I've started playing Oblivion again (FCOM-modded) and STALKER to pass the time until I can grab The Witcher, FO3, and Crysis.

Last night my mans died. A LOT
STALKER is a great game, so atmospheric. I'd recommend the mod called 'Oblivion Lost'.

It's much more like the original idea of the game with stuff like drivable vehicles, improved A-life, NPC panic whenever there's a blowout, pitch-black night times, repairable stuff or, if you want a long form description:

Quote:
What is the purpose of this mod?

The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features:

Total Freeplay, Modified A-Life, and Reality Enhancement.


It is recommended to play in HELL difficulty!
This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005!
The default version working with the 1.0006 patch aswell, but that is just an MP Patch.
If you want to play with the 1.0004 patch, then you must install the OL1.0004 compatible patch.

FEATURES:

FREEPLAY
- Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the decoder to be able to get to Monolith Control and NPP Stancia2.
- Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant.
- The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels.
- New level changers (NPP Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to NPP Stancia1, NPP Stancia1 to Pripyat, Cordon'to Dark Valley).

A-LIFE
- Now almost everything can happen, there's a chance to meet any NPC on any level.
- Sometimes the army raids, sometimes they don't, this is totally random, too.
- The mutants are making their way through the Zone in big hordes.
- The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas.
- Sometimes you may happen upon unique situations, it can be very hard or even funny.
- You will not have the same situations 2 times on the same level.
- The respawn can be very random, there's a chance to meet different types of mutants then before.
- The bugs of the older versions and the vanilla bugs have been corrected, now you won't see any failed quests and Quest NPC's who die before you can complete their quests, also the vanilla respawn is working properly and balanced.

FACTION WARS
- There's a chance to meet any faction in any level, also it's totally random.
- A message will give you notice about the random events.
- The Military attacks the bandits in the carpark.
- The Military attacks the loners and the bandits in the Hangar.
- You can meet Mercenaries in Agroprom.
- The Duty and the Military attacks Borov's base.
- The Freedom attacks the Duty base.
- The Military sometimes attacks Rostok Wild Territory.
- The Duty attacks the Freedom base.
- All factions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission.

REALISM
- All weapons are stronger and well-balanced.
- Almost to all weapons are able to attach addons.
- Added realistic sounds to the weapons, rounds, ammos, materials and environment.
- NPC's can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die.
- Bandages and foods don't heal the actor.
- The average bleeding doesn't stop by itself, only the minor.
- Added realistic head-bobbing to the actor when he is heavily wounded.
- Well-balanced armor degradation.
- The crosshair is reduced to a dot.
- New sniper weapon scopes.
-There is a huge difference between day and night, you can sneak in the pitch black, but it's not very easy, I had to make a compromise between a good stealth and bugfree npc behaviour.
- If the actor turns on the flashlight at night, then his enemies spot him immediately.
- Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough.
- The quality of the weapons which are looted from corpses is generally very bad.

NEW WEAPONS

- BM16 Long Rifle
- M-134 Minigun
- AK-47

REWORKED AI
- The npc's can avoid anomalies.
- The npc's can throw grenades.
- The npc's can use medkits, heal themselves and each other.
- The npc's can upgrade and replace their armor and they will collect suits and weapons found laying about.
- There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away.

RE-ENABLED CONTROLLER AI
- The controller can take control on the npc's and lead them against his enemies.
- If an npc is inside the controller's aura, then he will immediately become zombified.
- When the controller dies, then "controlled" npc's will return to normal.

WEATHER
- There are 24 hour cycle weathers in all levels.
- The night is dark and scary.
- Restored the Sun and the Moon.
- Atmospheric sky textures.
- In NPP Stancia2 the weather is always rainy and cloudy, it fits in to the atmosphere of the Nuclear Plant.

BLOWOUT
- The blowout is totally random, you never know when it will happen.
- So there are many hideouts in each level, but carrying antirad is very important.
- The npc's are running to hideouts, while being attacked - they fire back, at the end of blowout - they return to usual places. They protect the hideouts from enemies.
- The strength of the blowout is always stronger and stronger if you are closer to the NPP. In the NPP blowouts are deadly, you must runn down to the Sarcophagus as soon as you can.
- The mutants lie on the ground during the high radiation sequence of blowouts, they feel pain from that.
- More mutants will appear after blowout and give madness to the environment.
- Artifacts will birth from anomalies after blowout.
- The blowout will continue if you save and load the game or move to an other level, you can't bypass it.

DYNAMIC ANOMALIES
- The anomalies change their positions after blowouts.
- Stronger anomalies can appear and they will be very deadly.
- Be careful of them if you are driving cars, now the routine which you learn in the vanilla game is useless.

DYNAMIC HUD
- Player's field of view lowers when you wear suits with masks, condensation effect (glass becomes covered with moisture)

ARTIFACT TRANSMUTATION
- It's a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are "recipts" hidden in the zone, and you need to find them, or get them with completing quests. These papers contain the solution for creating unique items, so you should carefully read them. There are different levels for artifacts, each with new features. If you are lucky, you will be able to create a new artifact with unique properties.

SLEEPING
- Now Marked One gets tired after 30 hours of action: it begins to double your vision, etc. If you continue to play and will not sleep, Marked One will fall asleep approximately after 6 hours.
- You can't sleep for a while if you had an energy drink.
- You can't sleep during blowout.
- To sleep, use the sleeping bag in your inventory..

MUTANTS
- Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
- Theyhave many different types of skins.
- Added the Psy Dog as a new mutant (with attack effector).
- Two boss enemy characters (Burer and Koshei) - they are tougher and have stronger attacks then the usual mutants.

VEHICLES

- Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich).
- The vehicles don't float.
- Well-balanced driving properties.
- Added realistic engine and gear sounds to the UAZ.

MISCELLANEOUS

- Replaced main menu music.
- Main menu from the 2215 beta.
- Added the "Turn on the engine" to the options/controls.
- Added the AMK Options menu, you can disable the Suit HUD visors.
- NPC's can buy anything from the actor but in very low prices.
- All traders can repair.
- New stalker and weapon textures.
- Additional skins for stalkers and bandits.
- Traders sell their supplies at very high prices, but they pay very low prices for everything, now they are well-balanced.
- Finding a medkit is not so easy, also it's very expensive to purchase them.
- Shootable crows.
- You can place markers on the pda map with GPS.
- Reworked the helicopter AI. Now they use rockets and will sometimes use evasive maneuvers. If the pilot loses the player from it's FOV (Field of Vision), then it will halt it's attack and fly away.
- Antigas armors enabled.
- The npc's can play the harmonica.
- Alcolholism, don't drink too much vodka.
- Replaced some dialog sounds to russian.
- Added some songs to the camping stalkers.
- Sidequests and autoquests have no time limit.
- You can obtain the quests again after 1 day.
- In standard task of the "Kill stalker" type, now, there are several ways to end task - victim can pay for its life.
- A lot of vanilla bugfixes.
Can't recommend it enough.
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Old 04-15-2009, 12:40 PM   #1719 (permalink)
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and I just finished Quantum of Solace the game- liked the movie better
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Old 04-15-2009, 12:59 PM   #1720 (permalink)
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I started playing I Have No Mouth and I Must Scream this week. Of course finals week was the worst time to start a game like this but oh well, I couldn't force myself to deal with the awful controls of Monkey Island 4 and I've played the other 3 recently so I needed something to fill my point-and-click void. I've also been playing Harvester, but it relies more on sound than IHNM and I play a lot of games on my laptop while other people in the room are watching TV so I try to play games I can mute.
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