Quote:
Originally Posted by Cretaceous Bob
I think the point is that you have to make sacrifices in what you can do, skill-wise, rather than in Oblivion where you can become a master of all things.
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Yeah- I do understand the idea. It's alright. I appreciate that the game is finite. I usually love games with a definite ending, but this seems like such a deep game that it's selling itself short by capping the character development early on (by early, I mean 50 hours in). The issue isn't that I need a stronger character- I turned the game up to very hard pretty early on. But they could draw out the process so that it takes much longer to max out.
The problem I have now is that the game gets you hooked on the XP system, then they cut you off. Level 20 is fine, just let me work my ass off to get there.
I'm rambling, but do you see my point?