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#3151 (permalink) | |
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Join Date: Jul 2006
Location: North Bay, Ontario, Canada
Posts: 272
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The first game had a totally different feeling to it than the second (and episodes 1 & 2). Thats not to say I didn't like HL2, because I loved it. But HL1 will always occupy a special little place in my heart - something that HL2 could never fill. |
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#3152 (permalink) | |
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Join Date: Jul 2006
Location: North Bay, Ontario, Canada
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If playing 360, does anyone else have "Star 69" for MW2? I need some major help if anyone's up for some spec ops. |
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#3153 (permalink) | ||
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Join Date: Oct 2007
Location: Manchester, England
Posts: 3,690
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Well Half-Life 1 was just as important, perhaps even more so. I like how different those two games are, we rarely get sequels that aren't the same game with extra bits on them.
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Last edited by standardman; 02-23-2010 at 08:09 AM. |
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Keith and The Girl is a free comedy talk show and podcast
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#3155 (permalink) |
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Join Date: Jul 2007
Location: santa fuckin rosa CA
Posts: 15
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#3156 (permalink) | |
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Join Date: Oct 2007
Location: Manchester, England
Posts: 3,690
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I listen to 4 Guys 1 Up, The Giant Bomb cast, Rebel FM and One Life Left (more funny than informative, that one). Co-Op is a very well produced video podcast and the Totally RAD Show covers videogames often too.
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#3157 (permalink) | |
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Join Date: Jul 2007
Location: santa fuckin rosa CA
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#3158 (permalink) |
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Join Date: Mar 2009
Location: Northern Italy (No Guidos Here)
Posts: 6,784
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If the decision making in Heavy Rain is anyuthing like the one in Fahrenheit, a lot of the stuff is very scripted. The choices in that game were a lot like "You can do this or you can do that. But if you do that, the game ends". Not even remotely the size of the Bioware style of choice making.
Last note on HL2. I'm surprise how much i forgot on the game. The cool stuff comes later (i probably didnt even reach those levels the first time). The whole "befriending the insectoid enemies and using them as a troop to disembowel the bad guys" is dream stuff. It's not even an FPS anymore. I spend more time planning weird stuff to do. That's exactly how perfect gvames should be. As cool as Bioshock 2 was, in terms of atmosphere, i concur with Standardman on how constricted you felt later in the game. And that happens more and more in recent games. Everything is more set to make you do what the designer feels it's cool than letting YOu do it. The simple genius of sendin flyin bugs ona heavily armed tower and watch them throw snipers off it is something that no "cinematics" will ever substitute. |
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#3159 (permalink) | |
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Join Date: Oct 2007
Location: Manchester, England
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Good lord, I couldn't agree more. Even though Half-Life 2 has heavy scripting, it leaves you lots of room to play and create you own experiences. I detest the Modern Warefare way of design - the games play themselves and the least important component is the player. On Bioshock 2, the patch i've been waiting for is coming tomorrow so i'll start again and play it through. |
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