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Old 08-05-2009, 02:33 PM   #2281 (permalink)
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Or not into generic fantasy settings or weird-looking, stiff NPCs.
Generic = True - but you can only be so original with any idea.

Stiff? Physically or emotionally? I can't name a game which does NPCs better than oblivion if we don't count the cut scenes other games use (making a movie doesn't count).
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Old 08-05-2009, 03:19 PM   #2282 (permalink)
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I downloaded Splosion Man on Xbox arcade today. It's a pretty fun game, anyone have it, maybe we can hook up for some multiplayer.

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Old 08-05-2009, 04:00 PM   #2283 (permalink)
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I got Fable 2 from GameFly, but I'm having a really hard time pulling myself away from EVE. What a hard life.
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Old 08-05-2009, 04:18 PM   #2284 (permalink)
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Originally Posted by gin_web View Post
Generic = True - but you can only be so original with any idea.

Stiff? Physically or emotionally? I can't name a game which does NPCs better than oblivion if we don't count the cut scenes other games use (making a movie doesn't count).
How 'bout GTA IV?
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Old 08-05-2009, 06:35 PM   #2285 (permalink)
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I downloaded Splosion Man on Xbox arcade today. It's a pretty fun game, anyone have it, maybe we can hook up for some multiplayer.

Looks great, I miss Sonic.
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Old 08-05-2009, 09:26 PM   #2286 (permalink)
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How 'bout GTA IV?
Yeah, okay. I think someone who can go bowling with fake friends in a video game is enough of a nerd to appreciate a traditional fantasy setting.

The reason GTA has more emotive NPCs is because they have like 1/100th of the amount of NPCs in Oblivion, and yet still half the fucking dialog was bland and boring as shit.

And you want to talk about generic settings? Holy shit Liberty City SUCKS. That game was ruined by one of the most bland environments I've ever played in.
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Old 08-06-2009, 03:52 AM   #2287 (permalink)
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How 'bout GTA IV?
The GTA IV NPCs don't really live lives - Oblivion characters do tasks/actions depending on what day and time it is. Plus every character is permanent/named with some element of allegiance and attitude towards you.

GTA IV has a good atmospheric feel as you're just walking around but the NPCs (outside of the main characters - nico's cousin etc) are just well executed scenery. They generate randomly and generally just dislike you/fear you. To be critical of GTA IV further, I feel the main characters were padded out with cut scenes - I don't feel making a movie counts as NPC interaction.

However, GTA IV NPC physical movement is somewhat better than Oblivion.

Last edited by gin_web; 08-06-2009 at 03:56 AM.
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Old 08-06-2009, 05:26 AM   #2288 (permalink)
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Oblivion was fun when I originally played it a year ago. I've done most of the subplots (except assassins and vampire, of course), been all over the map... I was just done with it. I heard that the evil quests were decent, so I figured I'd give it another shot.

Since last year, they've improved the engine (ie- Fallout), and when I play I think both "Done this before" and "Fallout handled this better". Therein lies my problem with Oblivion. Great game for what it was, but not so much on the replay.
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Old 08-06-2009, 07:25 AM   #2289 (permalink)
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I been playing Civ Rev, Bioshock (on hard with vita chambers off), Worms A2, splosion man, and Rockband (drums).
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Old 08-06-2009, 07:39 AM   #2290 (permalink)
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Oblivion was fun when I originally played it a year ago. I've done most of the subplots (except assassins and vampire, of course), been all over the map... I was just done with it. I heard that the evil quests were decent, so I figured I'd give it another shot.

Since last year, they've improved the engine (ie- Fallout), and when I play I think both "Done this before" and "Fallout handled this better". Therein lies my problem with Oblivion. Great game for what it was, but not so much on the replay.
Ah, good, you are not a weirdo.
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